I enjoyed this game for a few days, but the negative elements of the game completely overshadow the positives. Theres no difficulty progression at all. The enemy tank is randomly chosen from all available tanks, even the huge hulking tanks that can withstand nukes with barely a scratch. Meanwhile, the player begins with a tank made of paper that falls in a single hit from a decent missile or roller. The "Wheel of Screwing You Over" has mostly neutral/negative spaces that can make the level annoying at best and unplayable at worst. Shields are completely useless; they break in one or two hits, and sand bombs can go right through them! The money gained from winning is rarely enough to offset the cost of the weapons used to win, and stopping to mine gems is out of the question as the AI will kill you before you have a chance to do so. No money means the player is stuck with lousy weapons and the starting paper tank against enemies that can kill in a single hit. That is, unless the player pays real money to get more in-game money to buy better tanks/weapons. I guess thats the point, but making the game infuriating and nearly unplayable doesnt exactly make me want to cough up money for this. I do like the selection of weapons, but thats about it.
Make the game more balanced, add a difficulty progression instead of picking tanks at random, and increase the money earned from winning battles. That would probably be a good start to making this a playable game.
Lexinen about Little Generals